Monica Tentori

I am an associate professor in the Department of Computer Science, CICESE, Mexico. My research interests are in human-computer interaction, ubiquitous computing and pervasive healthcare. Email me at mtentori[at]gmail[dot]com or call me at +52 (646) 175 0500 ext. 23417
This website was updated on July 2016
Posts tagged "interaction design"
Deformable musical surfaces for children with autism

Deformable musical surfaces for children with autism

Compared to other populations, individuals with autism tend to have more challenges with processing sensory input as well as motor coordination. In general, children with autism exhibit numerous sensorimotor impairments and may have poor motor control defaulting their ability to appropriately redirect their movements to respond to sensory stimuli. For example, when children with autism...

Accepted journal paper!

Caro, K., Tentori, M, Martinez-Garcia, A. I., Zavala-Ibarra, I. (2015) FroggyBobby: An exergame to support children with motor problems practicing motor coordination exercises during therapeutic interventions, Computers in Human Behavior, ISSN: 0747-5632,

Accepted journal paper!

Cornejo, R.; Hernandez, D.; Tentori, M.; Favela, J., “Casual gaming to encourage active ageing,” in Latin America Transactions, IEEE (Revista IEEE America Latina) , vol.13, no.6, pp.1940-1950, June 2015 doi: 10.1109/TLA.2015.7164221

Accepted paper to IEEE Pervasive Computing!

Tentori, M., Escobedo, L., Balderas, G. (2015) A Smart Environment for Children with Autism. IEEE Pervasive Computing 4(2):42-50

Accepted paper with honorable mention at CSCW 2016!

Balestrini, M., Marshall, P., Cornejo, R., Bird, J., Tentori, M., Rogers, Y. JokeBox: Coordinating Shared Encounters in Public Spaces. In Proc. of ACM CSCW San Jose California, February 27-March 2, 2016 (Honourable Mention)

Accepted paper to CRIWG 2014!

Cornejo, R., Hernandez, D., Tentori, M., Favela,. J. (2014) An Ambient Casual Game to Promote Socialization and Active Ageing. CRIWG 2014, Santiago, Chile, Springer International Publishing, Vol. 8658, pp 75-88
Things that think (T3)

Things that think (T3)

 private webpage:  Cognitive therapies use traditional objects to teach children with autism age appropriate cognitive skills. During cognitive therapies children with autism often loose attention, and caregivers invest a lot of time in engaging them with the therapy providing frequent prompting while maintaining a detailed record of children’s progress, and number of given prompts. To...

“Things that think” for the cognitive skills training of students with autism.

Ibarra, C. y Tentori, M. “Things that think” for the cognitive skills training of students with autism. Workshop on Evaluation, interfaces and education, de CHI ’12, Autisn, Texas

Paper accepted to a workshop at PervasiveHeatlh 2012!

Cornejo, R., Hernández, D., Favela, J. and Tentori, M (2012) “Persuading older adults to socialize and exercise trough ambient games” In Workshop of Wellness and HCI, PervasiveHealth 2012, San Diego California, May 21-24, 2012

Designing for Interaction Immediacy to Enhance Social Skills of Children with Autism

Tentori, M. y Hayes, G. R. (2010) “Designing for Interaction Immediacy to Enhance Social Skills of Children with Autism”, Ubicomp ’10 Proceedings of the 12th ACM international conference on Ubiquitous computing, 2010, Copenhagen, Denmark, September 26-29, 2010, 51-60pp

Promoting a healthy lifestyle through a Virtual Specialist Solution

Silva, J.M., Zamarripa, S., Moran, E.B., Tentori, M. y Galicia, L. (2006) “Promoting a healthy lifestyle through a virtual specialist solution”. Student competition, CHI EA 2006, G.M. Olson and R. Jeffries (Eds.) April, 22-27, Montreal, Quebec, Canada,1867-1872  pp. ISBN:1-59593-298-4 
activity-aware computing activity recognition ambient displays assistive technologies augmented reality autism autonomous agents awareness children chronic care pervasive health cleanbook CSCW education elders evaluation frameworks hci health informatics hospitals interaction design mobile computing mobis privacy social networks tangible computing monica tentori exergames user-studies wellness mexico ubiquitous ubicomp children