Tentative schedule
8:50 – 9:00 Welcome from the chairs: Michela Ferron and Paolo Massa
9:00 – 10:00 Keynote speaker: David Tacconi, Startupper, Founder and CEO at CoRehab.
10:00 – 10:30 Coffee Break
10:30 – 12:00 Session 1: Human aspects (Session chair: Nadia Berthouze)
10:20-10:40 Rosa Maimone, Ivan Zavala, Eduardo Quintana, Oscar Mayora, Jesus Favela, and Monica Tentori. iFlit: an ambient display to induce cognitive dissonance and behavior change
10:40-11:00 Karina Caro, Franceli L. Cibrian, Lizbeth Escobedo, Cristina Ramirez, Ana I. Martinez-Garcia and Monica Tentori. Froggy Bobby: An Exergame for Children with Motor Skills Problems
11:00-11:20 Silvia Gabrielli, Rosa Maimone, Giancarlo Bo, Lucia Pannese and Marco Pompa.Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings
11:20-11:40 Yongqiang Lyu, Yongqiang Qin, Xin Tong, Tianshu Yang, Yongqiang Qin and Yuanchun Shi. User Experience Evaluation based on Mental Effort Measurement with PPG
11:40-12:00 Markus Christen, Florian Faller and Ulrich Götz. Serious Moral Games in Bioethics
12:00 – 13:00 Lunch
13:00 – 14:30 Session 2: Architecture, recognition and sensing (Session chair: Monica Tentori)
13:00-13:20 Min Aung, Aneesha Singh, Soo Ling Lim, Amanda Williams, Paul Watson and Nadia Bianchi-Berthouze. Automatic Recognition of Protective Behavior in Chronic Pain Rehabilitation
13:20-13:40 Michele Bianchi. Design of a ubiquitous physical activity fuelled RPG
13:40-14:00 Charles Callaway and Oliviero Stock. DRAMATRIC: Inducing Museum Conversation in Groups via Coordinated Narrative Variations
14:00-14:20 Tiago Gomes, Tiago Abade, Michael Harrison, José Luís Silva and José Creissac Campos. Developing Serious Games With The APEX Framework
14:20-14:30 Clustering ideas
14:30 – 15:00 Coffee Break
15:00 – 17:30 Discussion
17:30 – 18:00 Closing remarks
List of accepted papers
1. Silvia Gabrielli, Rosa Maimone, Giancarlo Bo, Lucia Pannese and Marco Pompa. Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings
2. Yongqiang Lyu, Xin Tong, Xiaomin Luo, Chun Yu, Tianshu Yang, Yongqiang Qin and Yuanchun Shi. User Experience Evaluation based on Mental Effort Measurement with PPG
3. Charles Callaway and Oliviero Stock. DRAMATRIC: Inducing Museum Conversation in Groups via Coordinated Narrative Variations
4. Markus Christen, Florian Faller and Ulrich Götz. Serious Moral Games in Bioethics
5. Karina Caro, Franceli L. Cibrian, Lizbeth Escobedo, Cristina Ramirez, Ana I. Martinez-Garcia and Monica Tentori. Froggy Bobby: An Exergame for Children with Motor Skills Problems
6. Tiago Gomes, Tiago Abade, Michael Harrison, José Luís Silva and José Creissac Campos. Developing Serious Games With The APEX Framework
7. Min Aung, Aneesha Singh, Soo Ling Lim, Amanda Williams, Paul Watson and Nadia Bianchi-Berthouze. Automatic Recognition of Protective Behaviour in Chronic Pain Rehabilitation
8. Rosa Maimone, Ivan Zavala, Eduardo Quintana, Oscar Mayora, Jesus Favela, and Monica Tentori. iFlit: an ambient display to induce cognitive dissonance and behavior change
9. Michele Bianchi. Design of a ubiquitous physical activity fuelled RPG
Download the agenda here
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